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Gear Wonder Woman Best Build Item Arena of Valor Guide

Story

Wonder Woman is Princess Diana of the immortal Amazons from Greek mythology. When army pilot Steve Trevor crashed on the warriors' secluded island paradise, Diana won the right to escort him home and make her people known to the world. Entering the cynical world of humanity for the first time, Diana found a people who needed a hero. Over the years, the ways of mankind have vexed Diana—war, hate, and a callous disregard for the health of the Earth—but her superhuman strength, speed, bulletproof bracelets, and the famed Lasso of Truth have aided her in the quest to bring order to humanity's chaotic ways.

A warrior by birth and training, Wonder Woman fights evil while hoping to unlock the potential of a humanity she doesn't always understand—and it is this mission that has driven her to work in close concert with the Justice League. However, Wonder Woman's mission to promote peace on Earth is sometimes complicated by the political machinations and familial disagreements of her relatives—the gods and personas of Greek mythology. It was a message from her mother, Hippolyta, that eventually sent Wonder Woman to the realm of Athanor.

Hippolyta had kept a secret from Diana her whole life—a secret that now threatened to tear Mount Olympus apart. Hippolyta confessed that she had a passionate affair with Zeus; the resulting child was none other than Diana. But Wonder Woman had no time to process the emotional uppercut she had just received, as she was attacked by Hera, Zeus' jealous wife. The ensuing battle involved many of the gods, but Wonder Woman was able to quell the fighting by binding Hera with her Lasso of Truth.

Wonder Woman learned that Zeus had been missing from Olympus for some time—and in his absence, the gods were at war with each other, vying for control of Olympus. Zeus had left in search of the source of the gods' power: a star that was rumored to exist at the center of the universe.

Knowing that without peace on Olympus, Earth and humanity would be threatened, Wonder Woman took it upon herself to find Zeus. But Hippolyta cautioned that what she would find in Athanor would make all of her previous challenges feel like child's play. There were gods in Athanor, with strange powers and magic that would rival anything that Wonder Woman had faced.

But Athanor has never seen a hero like Wonder Woman. And when she eventually finds Zeus, what he tells her will have grave ramifications, not just for Olympus… but Earth as well.

Attributes

Max HP 3434
Physical Attack 168
Magic Power 0
Physical Defense 89|12.9%
Magic Defense 50|7.6%
Max Mana 0
Movement Speed 380
Resistance 0%
HP / 5 sec 62
Mana / 5 sec 0

Gear Wonder Woman Best Build Item Arena of Valor Guide

WONDER WOMAN

WARRIOR

Control
Constitution

Physical Attack
Ability Demage

Dificulty

Amazon Shield

Skill Passive

DemagePhysical
Base Demage -
Mana Cost -
Cooldown -
After 2 normal attacks, Wonder Woman's next normal attack will throw her shield, dealing an additional 84 true damage to all enemies in its path and slowing their movement speed by 50% for 0.5 seconds. If the shield hits an enemy, Wonder Woman will recover 10(+16) HP. If the shield hits an enemy hero, the HP recovered is tripled.

Sword & Shield

Skill 1


DemagePhysical
Base Demage 40>120
Demage Reduc 15%>20%
Add. Demage 85>145
Cooldown 9.0>6.0
Wonder Woman repels her enemies with her sword and shield. Her shield bash deals 40(+100) (+5% of the target's maximum HP) physical damage and slows enemy movement speed by 20% for 3 seconds. If the shield hits an enemy hero, Wonder Woman will receive 15% damage reduction for 3 seconds.

After Wonder Woman bashes with her shield, she can activate the ability again to follow with a sword attack that deals the same amount of physical damage. Enemies hit by the center of her blade suffer double damage.

Lasso of Truth

Skill 2
DemagePhysical
Base Demage 250>500
Cooldown 12.0>10.0
Wonder Woman throws her Lasso of Truth around an enemy. If the enemy's HP is greater than 50% of their maximum HP, then Wonder Woman will be pulled towards them, dealing 250(+168) physical damage. If the enemy's HP is less than or equal to 50% of their maximum HP, then Wonder Woman will pull them towards her, dealing 250(+168) physical damage. If Wonder Woman hits an enemy with this ability, the cooldown will be reduced by 3 seconds. Targets hit are stunned for a short period of time.

Bracelets of Submission

Skill 3

DemagePhysical
Base Demage 370>550
Add. MGC DMG 30>60
Cooldown 18.0>12.0
Wonder Woman builds up her energy and then slams her bracelets together, unleashing an energy wave that deals 400(+168) physical damage to enemies in front of her and stunning them for 1 second. Wonder Woman and allies behind her receive shields that absorb 600(+12% of her own maximum HP) damage for 3 seconds. Wonder Woman also increases her movement speed by 80% for 1 second. While she is building energy, Wonder Woman will receive high amounts of damage reduction.



Gear Wonder Woman Best Build Item Arena of Valor Guide

BUILD ITEM 1
BUILD ITEM 2

Leviathan

Jungling
Price 1750
Physical DEF +120
Max HP +800
(Grants Frostbite talent)
Unique Passive - Flame Magic: Deal 90 (+5 per level) magic demage to nearby enemies every second (deal double demage to minions and monsters).
Unique Passive - Hunter: Deals 30% extra demage to monsters and receives 30% more experience from killing monsters.
Unique Passive - Wild: Increase maximum HP by 70 for every monster killed. Stacks up to 15 times.

Gilded Greaves

Movement
Price 690
Magic DEF +110
- -
Unique Passive: Movement Speed +60.
Unique Passive: Resistance +35%.

Frost Cape

Defense

Price 2000
Cooldown +10%
Physical DEF +250
Max HP +800
Unique Passive - Frost Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical demage (20 additional demage for each level gained) to an area. 3-second cooldown.

Omni Arms

Attack



Price 2150
Physical ATK +70
ATK Speed +15%
Life Steal +10%
Cooldown +10%
Max HP +500
Unique Passive - Pentapower: After using an ability, the next normal attack within 5 seconds deals 100% more physical demage. 2-second cooldown.

Muramasa

Attack
Price 2020
Physical ATK +75
Cooldown +10%
Unique Passive - Armor Pierce +45%.

Ancestral Glory

Defense
Price 2240
Max HP +1000
- -
Unique Passive - Resurrect: Revives wearer 4 seconds after death with 3000 HP. 150-second cooldown.

Mantle of Ra

Defense
Price 1950
Physical ATK +80
Physical DEF +330
Unique Passive - Burn: Deals 100 (+4 per level) magic demage to nearby enemies every second (deal double demage to minions and monsters).

Mail of Pain

Defense
Price 1940
Physical DEF +300
Max HP +1200
Unique Passive - Riposte: 15% of the physical demage taken is deflected to the enemy as magic demage (calculation is based on demage before demage reduction).

Medallion of Troy

Defense

Price 2320
Cooldown +10%
Magic DEF +360
Max HP +1000
Unique Passive - Blessed: Gains a shield that absorbs 300 (+50 per level) magic demage every 18 seconds.

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