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Gear Zephys Best Build Item Arena of Valor Guide

Story

You cannot outrun Death. It cannot be tricked, bargained with, or intimidated. Run, and you'll only die trying.

Some cultures told stories of angels or Valkyries that came to lead the dead to the afterlife; however, it was actually Lord Zephys who ferried souls to his domain with a chilling west wind.

Steadfast and meticulous in his duty, Zephys personally harvested the soul of every mortal. In the final terrifying moment of their lives, it was his towering figure that came to rip their spirits from their bodies, so they would face judgment in the underworld. Admired by few and envied by none, Zephys carried the mantle of the harvester with unrivaled dignity, for only he understood the calamity that would ensue should he falter.

In times of war, Zephys led his undead army at the front; his ranks ever growing as he reaped.

Run, walk, or crawl, death comes for us all.


Attributes

Max HP 3267
Physical Attack 173
Magic Power 0
Physical Defense 84|12.2%
Magic Defense 50|7.6%
Max Mana 430
Movement Speed 380
Resistance 0%
HP / 5 sec 50
Mana / 5 sec 15

Gear Zephys Best Build Item Arena of Valor Guide

ZEPHYS

WARRIOR / ASSASSIN

Charger
Constitution

Physical Attack
Ability Demage

Dificulty

Unwavering Death

Skill Passive

DemagePhysical
Base Demage -
Mana Cost -
Cooldown -
Every 3% of HP lost grants 1% damage reduction.

Death Rift

Skill 1


DemagePhysical
Base Demage 190>310
Mana Cost 45
Add. Demage 85>145
Cooldown 7.0>4.0
Zephys lunges forward, dealing 190(+173) physical damage to enemies along the path. His next normal attack deals 85(+259) physical damage and reduces the enemy's movement speed by 25% for 2 seconds.

Death's Flurry

Skill 2


DemagePhysical
Base Demage 95>145
Mana Cost 55
HP Regen 35>55
Cooldown 8.0>4.0
Zephys unleashes a series of rapid attacks, dealing 95(+69) physical damage with each attack to the enemies in front of him. Each hit on an enemy hero restores 35(+24) HP to Zephys.

Death From Above

Skill 3

DemagePhysical
Base Demage 370>550
Add. MGC DMG 30>60
Cooldown 18.0>12.0
Zephys attacks from above, dealing 370(+242) physical damage to enemies in the target area and knocking them into the air for a brief period. Enemies hit are inflicted with the Thundercrash debuff and take an additional 30(+22) magic damage when hit by Zephys' normal attacks and abilities.



Gear Zephys Best Build Item Arena of Valor Guide

BUILD ITEM 1
BUILD ITEM 2

Leviathan

Jungling
Price 1750
Physical DEF +120
Max HP +800
(Grants Frostbite talent)
Unique Passive - Flame Magic: Deal 90 (+5 per level) magic demage to nearby enemies every second (deal double demage to minions and monsters).
Unique Passive - Hunter: Deals 30% extra demage to monsters and receives 30% more experience from killing monsters.
Unique Passive - Wild: Increase maximum HP by 70 for every monster killed. Stacks up to 15 times.

Gilded Greaves

Movement
Price 690
Magic DEF +110
- -
Unique Passive: Movement Speed +60.
Unique Passive: Resistance +35%.

Spear of Longinus

Attack

Price 2060
Physical ATK +80
Cooldown +15%
Physical DEF +150
Unique Passive - Shatter: Decreases target Physical Defense by 50 on hit for 5 seconds. Stack up to 5 times.

Omni Arms

Attack



Price 2150
Physical ATK +70
ATK Speed +15%
Life Steal +10%
Cooldown +10%
Max HP +500
Unique Passive - Pentapower: After using an ability, the next normal attack within 5 seconds deals 100% more physical demage. 2-second cooldown.

Rankbreaker

Attack
Price 2020
Physical ATK +110
- -
Unique Passive - Windwalk: Increases movement speed by 10% after exiting battle.
Unique Passive - Break: Increase Physical Defense pierce by 100 (+10 per level).

Fenrir's Tooth

Attack
Price 2950
Physical ATK +200
- -
Unique Passive - Fenrir's Tooth: Increases all demage dealt by 30% when the target's HP below 50%.

Frost Cape

Defense

Price 2000
Cooldown +10%
Physical DEF +250
Max HP +800
Unique Passive - Frost Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical demage (20 additional demage for each level gained) to an area. 3-second cooldown.

Hercule's Madnes

Defense

Price 2000
Physical ATK +50
Physical DEF +180
Magic DEF +150
Unique Passive - Berserk: Increases Physical attck by 40 and gains a shield for 8 seconds when HP is below 40%. 90-second cooldown.

Medallion of Troy

Defense

Price 2320
Cooldown +10%
Magic DEF +360
Max HP +1000
Unique Passive - Blessed: Gains a shield that absorbs 300 (+50 per level) magic demage every 18 seconds.

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