Story
Guide Hero Ormarr Best Build Item Arena of Valor - Knock me down and watch me rise again!
Born of the Bloody Axe clan, Ormarr had explosive powers and endurance. Ormarr had wielded his massive hammer and sword in countless clan battles, and was always the first to attack and the last to withdraw. His adept fighting abilities and thirst for battle had earned him the nickname The Frenzy, as well as the respect of all of his enemies and his people.
It had always been Ormarr's dream to become the leader of his clan, but in his pursuit for power, he made many foolish decisions. He once tried to raid the supplies of an ally, and this lead to his clan being banished to the ice fields of the north. Strangely enough, this did nothing to harm Ormarr's reputation. On the contrary, his people stood firmly behind him as he fought for glory.
Ormarr had never disappointed his clan. When the Demon Army engulfed the continent, Ormarr volunteered to lead the campaign to defend his clan's fortress. Outsiders were so impressed by his bravery that they flocked to the fortress, bringing in emergency supplies, reinforcements, and support. From then on, no one dared to describe Ormarr and his clan as barbarians again.
The battlefield is the only place for a warrior to die!
Born of the Bloody Axe clan, Ormarr had explosive powers and endurance. Ormarr had wielded his massive hammer and sword in countless clan battles, and was always the first to attack and the last to withdraw. His adept fighting abilities and thirst for battle had earned him the nickname The Frenzy, as well as the respect of all of his enemies and his people.
It had always been Ormarr's dream to become the leader of his clan, but in his pursuit for power, he made many foolish decisions. He once tried to raid the supplies of an ally, and this lead to his clan being banished to the ice fields of the north. Strangely enough, this did nothing to harm Ormarr's reputation. On the contrary, his people stood firmly behind him as he fought for glory.
Ormarr had never disappointed his clan. When the Demon Army engulfed the continent, Ormarr volunteered to lead the campaign to defend his clan's fortress. Outsiders were so impressed by his bravery that they flocked to the fortress, bringing in emergency supplies, reinforcements, and support. From then on, no one dared to describe Ormarr and his clan as barbarians again.
The battlefield is the only place for a warrior to die!
Attributes
Max HP | 3450 |
Physical Attack | 171 |
Magic Power | 0 |
Physical Defense | 120|16.6% |
Magic Defense | 50|7.6% |
Max Mana | 430 |
Movement Speed | 380 |
Resistance | 0% |
HP / 5 sec | 56 |
Mana / 5 sec | 15 |
Guide Hero Ormarr Best Build Item Arena of Valor
Gut Punch
Skill Passive
DemagePhysical
Base Demage -
Mana Cost -
Cooldown -
Each time Ormarr deals damage, he has a chance to stun the target and deal physical damage equal to 10-16% (scales with hero level) of the target's current HP. (4 second internal cooldown)
Unstoppable
Skill 1
DemagePhysicalBase Demage 150>400
Cooldown 10.0>5.0
Ormarr dashes forward and enhances his next normal attack to deal 150 (+196) physical damage and knock the target into the air.
Swagger
Skill 2
DemagePhysicalBase Demage 215>440
Cooldown 4.0
Ormarr bashes the ground with his hammer, dealing 215 (+179) physical damage to enemies within range and reducing their movement speed by 50% for 1 second. Each cast that hits 1 or more targets grants Ormarr a stack of Fighting Spirit. After reaching 3 stacks, the next cast will trigger Gut Punch.
Walking Tall
Skill 3
DemagePhysicalBase Demage 100>140
Cooldown 28.0>20.0
Ormarr swings his hammer in a circle, dealing 100 (+85) physical damage to enemies within range on each hit.
Guide Hero Ormarr Best Build Item Arena of Valor
BUILD ITEM 1
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BUILD ITEM 2
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Sonic Boots
Movement
Price 700Physical DEF +110
- -
Unique Passive: Movement Speed +60.
Unique Passive: Reduces normal Physical Attack taken by 15%.
Unique Passive: Reduces normal Physical Attack taken by 15%.
Gilded Greaves
Movement
Price 690Magic DEF +110
- -
Unique Passive: Movement Speed +60.
Unique Passive: Resistance +35%.
Unique Passive: Resistance +35%.
Spear of Longinus
Attack
Price 2060
Physical ATK +80
Cooldown +15%
Physical DEF +150
Unique Passive - Shatter: Decreases target Physical Defense by 50 on hit for 5 seconds. Stack up to 5 times.
Gaia's Standard
Defense
Price 1960
Magic DEF +240
Max HP +1200
Move. Speed +5%
Unique Passive - Regenerate: When taking demage, restores 8% HP over 2 seconds. 10 second cooldown.
Mantle of Ra
Defense
Price 1950Physical ATK +80
Physical DEF +330
Unique Passive - Burn: Deals 100 (+4 per level) magic demage to nearby enemies every second (deal double demage to minions and monsters).
Shield of the Lost
Defense
Price 2100Physical DEF +360
Max HP +1200
Unique Passive - Spirit Bond: Reduces the atttack speed of nearby enemies by 30%.
Ancestral Glory
Defense
Price 2240Max HP +1000
- -
Unique Passive - Resurrect: Revives wearer 4 seconds after death with 3000 HP. 150-second cooldown.
Frost Cape
Defense
Price 2000
Cooldown +10%
Physical DEF +250
Max HP +800
Unique Passive - Frost Power: After using an ability, the next normal attack reduces movement speed by 30% and deals 150 physical demage (20 additional demage for each level gained) to an area. 3-second cooldown.
Asterion's Bucker
Defense
Price 1600Max HP +1000
HP / 5 sec +60
Unique Passive - War Cry: Increases demage dealt and demage reduction of nearby friendly units by 5% and 10% respectively.
The Aegis
Defense
Price 2180
Cooldown +20%
Max Mana +400
Physical DEF +360
Unique Passive - Spirit Bond: When taking demage, reduces the attacker's attack speed by 30% and movement speed by 15% for 3 seconds.
Mail of Pain
Defense
Price 1940Physical DEF +300
Max HP +1200
Unique Passive - Riposte: 15% of the physical demage taken is deflected to the enemy as magic demage (calculation is based on demage before demage reduction).
RECOMENDED TALENTS
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Hero Tips
Ormarr's passive triggers randomly, but it is extremely powerful when it triggers. Swagger triggers the same stun effect and damage bonus as Ormarr's passive every 4th time it deals damage, so take advantage when you know these effects will trigger on the next use.